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Add an object

Jetmir Abdija avatar
Written by Jetmir Abdija
Updated over 2 weeks ago

You can add objects to the screen into a usable swimlane by using drag and drop (see below):

mceclip0.png
object_toevoegen.gif

After you have added an object and selected it, several action buttons will appear, as in the screenshot below:

Add_object_buttons.png

The table below explains each BPMN object action button:

Action

Explanation

Edit_object_color.png

With this button you can modify object's background color

Modify_text_color_and_size.png

With these buttons you can modify text color and size

Chain_icon.PNG

With this button you can connect a BPMN task with an ArchiMate object from the repository. You can use it to:

  • show which ArchiMate business process is used in a BPMN call activity.

  • show which application is used by a BPMN task

Tool_icon.png

With this button you can:

  • add markers to a BPMN element

  • change the type of a BPMN element

werkset_bpmn_type.PNG
BPMN_main_elements.png

With this button you can quickly draw relationships between new BPMN objects. Pick the object type for the new object. BlueDolphin will add an object of that type and draw a relationship between the new object and the current BPMN object.

Relationship_stick.png

Relationship tool. With this tool you can draw a relationship between two objects that are already on the view.

Trashcan.png

Delete an element. With this action you will delete the selected element.

If you right-click a task in a BPMN view, the following option will appear:

Action

Explanation

Open object

If a BPMN task has a connection with an ArchiMate object, you can open the object by clicking Open object. You will then leave the view.

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